
Prevent creatures from cheating while trading.Ī magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage ( Ref half, SR applies). You transform the target’s face into a hideous shape, such as a half-melted visage with insect legs instead of teeth, seeping pits instead of eyes, and suckered tongues dangling from its misshapen mouth. Ranged attacks against you have 20% miss chance. Roll d20 use the roll before the spell ends to replace another d20 roll before the die is rolled.Įxist comfortably in hot or cold regions. One subject takes –2 on attack rolls, damage rolls, saves, and checks.ĭream of a rich feast and when you awake, you are sated as if you ate and drank a nutritious meal. You gain +1 per three levels on attack and damage rolls. The amount of information revealed depends on how long you study a particular area or subject. You sense the presence of a specific kind of evil-that of demons, their servants, and the Abyss. Reveals creatures, spells, or objects of selected alignment.ĭetect strength and location of charms, compulsions, and possession auras on creatures in the area. Reveals how near death subjects within 30 ft. Gain a +4 sacred bonus on all Survival checks and move faster while tracking.

You gain the correct native accent and mannerisms when you speak a language with a spell like tongues, granting you bonuses to interactions with native speakers of that language. You understand all spoken and written languages. One subject obeys selected command for 1 round.Ĭompels opponents to attack you instead of your allies. Subject can create sound of loud horn by miming action of sounding one and can speak in loud voice heard over great distances. You anoint a wounded creature with the blood of a good outsider. One creature of 5 HD or less flees for 1d4 rounds. You are lead to an undead creature’s most recent controller or the cause of the creature’s undeath. Like bless, except it lasts 1 hour per level instead of 1 minute per level and only working in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch.Ī metal object instantly becomes red hot possibly causing the wielder to drop it or take damage. Target doesn’t provoke attacks of opportunity with unarmed strikes. Grant a target the effects of a planar infusion.Īllies gain +1 on attack rolls and saves against fear. Hellish chains attack and cause a target to become shaken. Once per minute, if you are subject to a charm effect that allows a saving throw, you may roll twice and take the more favorable result.Įnemies take –1 on attack rolls and saves against fear. You gain a +2 competence bonus on Perform (sing) checks and a +2 competence bonus on Diplomacy checks. Replaces non-magical ammunition every round.Ī living touched target contracts an advanced form of scurvy.Ĭreates a small pocket of air around your head or an object.Įnhances a small handful of food to feed a creature for a day.

Touched creature gains +1 on saving throws.ġst-Level Cleric/Oracle Spells Spell Name Touched creature gains +1 on one attack roll, saving throw, or skill check.

Touched creature gains +2 on one Diplomacy or Intimidate check.

The word “level” in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: “Creature” and “character” are used synonymously in the short descriptions.Ġ-Level Cleric/Oracle Spells (Orisons) Spell NameĬause a stabilized creature to resume dying.ĭetects spells and magic items within 60 ft.ĭetects poison in one creature or object. Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell’s power often depends on caster level, which is defined as the caster’s class level for the purpose of casting a particular spell. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. column denotes a focus or material component not normally included in a spell component pouch.
